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Hello everyone, I have downloaded Dungeon Keeper 2 one of my favorite old games. SO, I double click the desktop icon for DK2 and the first screen comes up followed by the hand of the bullfrog logo where it is then frozen. I tab out and back in and it starts to play the intro video and then goes to a. So, I purchased Dungeon Siege and Dungeon Siege II through the Steam client as a pre-purchase for Dungeon Siege III. When DS III was released, I downloaded it. However, when I try to install it, it hangs on the following message. These are hex-edited executables for the retail (patched to 2.3) and Steam versions of Dungeon Siege 2. It should fix the missing cursor when playing fullscreen on Windows 10 v1703 or later. The only downside is that it creates a bug when playing in windowed mode where the camera rotates way too. Dungeon Siege II. Steam SteamDB Steamcharts Github Issue Search. Natively Supports: Show Minimum Requirements. Ninja Platypus 11 hours in Steam (2+ hours with Proton) You need to do 5 minutes of research to comfortably play the game, but you also have to do this on Windows 10. No mouse cursor, this is also an issue on.
Dungeon Siege II | |
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Developer(s) | Gas Powered Games |
Publisher(s) | Microsoft Game Studios, Square Enix |
Composer(s) | Jeremy Soule |
Series | Dungeon Siege |
Platform(s) | Microsoft Windows |
Release | August 16, 2005 |
Genre(s) | Action role-playing |
Mode(s) | Single-player, multiplayer |
Dungeon Siege II is an action role-playing video game, the sequel to 2002's Dungeon Siege. It was developed by Gas Powered Games and released on August 16, 2005. The story is a continuation of the Dungeon Siege storyline. An expansion Broken World was released in 2006.
The game play centers around a class system of Melee, Ranger, Nature magic and Combat magic with the introduction of two additional classes in the expansion pack 'Broken World'. The player controlled protagonist finds themselves changing alliances once their friend, Drevin, is killed in the main story line and works to defeat the villain Valdis. Players can recruit NPC players with unique personalities and attributes which offers depth to game play.
The game was favorably received upon release, scoring an 80 on Metacritic and winning PC Gamer US's 'Best Roleplaying Game 2005' award.
Gameplay[edit]
While in a cave, the player's party attacks a group of monsters, while one monster summons a creature.
Unlike Dungeon Siege, Dungeon Siege II takes a more varied approach to its gameplay. The original game was criticized for being too automated and lacking replay value. Developer Gas Powered Games improved the old system into a more versatile one that incorporates additional elements of strategy.
By default, the new system turns off much of the original game's combat automation and requires players to click once for each individual attack of their selected character. For players who liked the combat system of the previous version, the new system can be made to behave more like it. Clicking on a monster and holding the right mouse button makes the character continuously attack until the monster dies. There are options that allow the player's characters to automatically defend themselves and/or automatically continue to attack their targets, much like in the old system.
In the original Dungeon Siege, the four character specialities (also known as classes) differed only in the items and spells they were allowed to use. In Dungeon Siege II, each speciality (Melee, Ranged, Nature Magic, Combat Magic) has a unique set of skills, that determines a character's particular strengths. For example, melee-oriented characters can get better at using a shield to defend their allies or they can improve their two-handed weapon skills to more effectively attack opponents. As in the original game, multi-classing (distributing experience and skills to more than one class) is possible, but it is best to do so with caution. A character learning skills in too many different areas may find themselves spread too thin and unable to perform any role effectively.
In the expansion pack for Dungeon Siege II, 'Broken World', two new character classes have been introduced. These classes are multi-class characters: the Fist of Stone being a multi-class of Melee and Nature Magic, and the Blood Assassin being a multi-class of Ranged and Combat Magic. These new classes have been given their own specialised skill trees in addition to the others, allowing them to multiclass more easily without being at as much of a disadvantage. For example, the Fist of Stone is able to cause small earthquakes when attacking to keep up with the damage output of a pure melee character, and the Blood Assassin is able to cause targets to hemorrhage blood to keep up with the damage output of a pure ranged character (as they multi-class, they cannot upgrade their weaponry as often and would otherwise be weaker in combat).
Another change in Dungeon Siege II is the addition of the Hero Powers system. Powers are special abilities that characters can use when normal attacks do not suffice; they include abilities like invincibility for the entire party and the power to summon a lightning strike that damages all enemies in the area. They are acquired when certain skills are trained to a certain level. Each power has 3 levels, each requiring more skill points to get. Powers increase in potency as characters level.
Like its predecessor, Dungeon Siege II is a party-based role-playing game. Players can have up to four characters in a party under the first difficulty setting (Mercenary), five characters in Veteran difficulty, and six in Elite difficulty. Aside from being able to recruit non-player characters (NPCs) that function much like the player's own character, players can also buy pets that grow after being fed items. However, unlike its predecessor, the hirable NPCs have unique personalities and can converse with the player and each other at certain points in the game; they even have their own personal side quests. Pets start off with a basic attack (and spell if applicable), gain a Power upon reaching the third level of growth, and finally gain an emanation upon becoming Mature. Emanations are special pet-only auras that provide beneficial effects to friendly characters within range (such as increased mana regeneration).
The magic system in Dungeon Siege II remains largely unchanged. Combat Mages and Nature Mages still have access to separate spell lines that increase in power as the character levels. However, combat and nature magic are much more distinct from each other than in Dungeon Siege. Combat magic focuses on causing massive amounts of damage and weakening enemies with curses, while nature magic focuses more on healing, summoning and strengthening party members with embrace and wrath enchantments.
Parties are limited to a maximum of two concurrent buffs. Pets' spells count towards this buff limit, but their emanations (see above) do not. Weapon enhancement spells, used by the Fist of Stone and Blood Assassin characters introduced in the expansion, also do not count towards this limit. Each enemy may only have one debuff placed on it at a time. All negative effects count towards this limit, including curses and stuns.
Dungeon Siege II's 'game over' system is similar to that in many other role-playing games. When a character loses enough health, they usually fall into a state of unconsciousness. The character falls to the ground, unable to move, and must wait for their health to slowly regenerate itself or wait for magical healing from another character. If a character is hit hard enough by an enemy, or if an enemy is persistent in attacking an unconscious character, the character may eventually be killed. Once death occurs, the character can no longer be healed and must be resurrected by another character or by a special Necromancer NPC in town. If the entire party is slain, the party may choose to continue by respawning back in town without their equipment. Their equipment is left on their corpses. The party must then find a way to retrieve its fallen equipment, either by venturing back to the characters' corpses or by having them summoned to town by a Necromancer NPC for a monetary charge.
Multiplayer[edit]
Dungeon Siege II supports multiplayer cooperative gaming over LAN, the Internet, and the GameSpy network. Multiple players can cooperate in separate-but-allied parties. There is a total limit of eight characters, though only four can be player-controlled. Purchased pets count towards this limit but summoned creatures (from spells) do not. There is an unsupported 'old school' mode in multiplayer, allowing up to eight players to play simultaneously. To enable this, add 'oldschool=true' (without quotes) to command line or the .ini file.
For LAN and Internet play, saved games are stored on the players' own computers. For GameSpy play, saved games and characters are stored on GameSpy's servers. The GameSpy environment limits the amount of online cheating that can take place, but as of late beta, the possibility still existed. GameSpy characters can be downloaded from the GameSpy servers to players' computers, where they can then be used for Internet, LAN, and single-player games. The reverse is not true: GameSpy characters can only be created and leveled on the GameSpy network itself. GS network makes an attempt to support only original games; unlicensed copies are blocked if they cannot mimic the CD-Key. Online play may therefore also not be possible with a second-hand game. The Steam version of Dungeon Siege II does not support multiplayer functionality.
Plot[edit]
The game begins with the player-controlled protagonist and their friend, Drevin, serving as mercenaries in the army of Valdis, a warlord who has aligned himself with a race of Dark Wizards and wields the magical Sword of Zaramoth. The player character and Drevin are ordered to capture a temple held by dryads. After the temple is captured, however, Valdis attacks the mercenaries. Drevin is killed, and the player character is knocked unconscious.
The player character regains consciousness in the custody of the dryads. Rather than execute them, the dryads allow the player to earn their freedom by helping them in the war against Valdis. After the protagonist earns freedom, they discover that they are infected with the Plague, a mysterious disease created by the Dark Wizards that drives its victims to insanity. After being cured by the water from an Elven shrine, they return to their hometown.
On the way home, the player character rescues an old man from Plague-maddened dryads. The old man describes an event called the Great Cataclysm, caused when the Sword of Zaramoth that Valdis wields struck a magical shield called the Shield of Azunai. The blow shattered the shield, causing a catastrophe that ended the First Age. Valdis hopes to cause another such catastrophe by gathering the shards of the Shield of Azunai so he can shatter it again. The old man explains the Plague, saying that it is caused by crystals created during the Great Cataclysm that give license to the souls of Zaramoth's army to possess the living.
After the player character returns home, they begin to gather the pieces of the shield to use it against Valdis. After they gather all of the pieces, they take them to the Agallan giants so that they can re-forge the shield. As they re-forge it, they place a medallion in the center of it for added durability. This medallion had previously been worn by Drevin; he gave it to the player character before he died.
With the shield re-forged, the player character travels to Valdis' stronghold known as Zaramoth's Horns. Factoring software comparison. The shield protects them from the Dark Wizards, but the battle with Valdis himself proves to be a stalemate until the old man appears and takes the shield from the player character. He gives the shield to Valdis, revealing that he is a Dark Wizard. Valdis tries to destroy the shield with the Sword of Zaramoth, but when he strikes the shield, his sword shatters instead. Valdis and the player character resume the battle, in which Valdis is killed.
Release[edit]
Broken World[edit]
2K Games released Dungeon Siege II: Broken World in September 2006.[1] The expansion pack introduces several features, including an additional act (campaign), two hybrid classes based on existing classes, Dwarves as a playable race, enchantment-based 'recipes', two pets purchasable at the act's main town, including the Pack Ram and Kohl Beast, and the PlayStation Portable crossover items to promote and to be used in conjunction with Dungeon Siege: Throne of Agony.
Deluxe Edition[edit]
Dungeon Siege II: Deluxe Edition is a special collector's set that includes the original Dungeon Siege II, Broken World expansion pack, and a number of collectible items spanning maps, portraits, wallpapers and a 'The Making of Dungeon Siege II' video file on CD-ROM. It was released on October 23, 2006.
Reception[edit]
Reception | ||||||
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The game received generally favorable reviews based on 51 critic reviews, scoring an 80 on Metacritic.[2]
Dungeon Siege II won PC Gamer US's 'Best Roleplaying Game 2005' award. The magazine's Greg Vederman called it 'that rare sequel that rises above its predecessor in just about every way.'[3]
References[edit]
- ^'2K'. www.2kgames.com. Retrieved 2018-03-15.
- ^ ab'Dungeon Siege II for PC Reviews'. Metacritic. Retrieved 2017-03-06.
- ^Vederman, Greg (March 2006). 'The Twelfth Annual PC Gamer Awards'. PC Gamer US. 13 (3): 33–36, 38, 40–42, 44.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Dungeon_Siege_II&oldid=977444967'
Dungeon Siege 2 Patch v2.2
This will patch your retail version of Dungeon Siege 2 to v2.2 fixing many issues all listed below directly from Microsoft.
Dungeon Siege II Patch, Versions 2.0 to 2.2, Readme File
September 2005
2002-2005 Gas Powered Games Corp. All rights reserved. Gas Powered Games, the GPG logo, and Dungeon Siege are the exclusive trademarks of Gas Powered Games Corp.
Portions (p) 2005 Microsoft Corporation. All rights reserved.
This Readme file contains information on the Dungeon Siege II Patch, Versions 2.0 to 2.2, fixes, as well as troubleshooting information about Dungeon Siege II. Rf nv manager 1.4.34. You can find more information about Dungeon Siege II on the official web site at http://www.dungeonsiege.com.
Dungeon Siege II Patch 2.2 requires 2.5 Gigabytes of free hard drive space to install properly.
Contents
A. Gameplay
B. Network
C. Saving and Loading
D. Mod Support
E. Performance
F. Other
G. FAQs
A. Gameplay
Fixed a primary blocking issue where the Azunite Scholar at the Dryad Exile Colony did not recognize task completion. Broken save games are now autocorrected at the encounter location; however, for each saved game in which you encountered this issue, you must speak to the scholar to activate the autocorrection. Principles of development 5th edition lewis wolpert free pdf.
Fixed primary blocking issues where quest-giving party characters break quests when escaping from 'Thanks for hiring me' conversation replies. Broken save games are now autocorrected upon reload of the game (i.e., Taar at the Great Hall, Vix at the forest cabin, and Finala at the Aman'lu bridge).
Fixed a secondary blocking issue where Finala's personal quest did not trigger the elevator after extended usage.
Fixed an issue with characters not being sent to the Inn when their farewell conversation was skipped.
Fixed a primary blocking issue where attempting activation of the Elen'Lu Prism by rapidly clicking while possessing multiple crystals did not work properly.
Fixed a primary blocking issue where saving the game during Vai'Kesh Prophet movies didn't work properly.
Fixed a primary blocking issue concerning the disappearance of the Snowbrook Commander. Broken save games are now autocorrected upon reload of the game.
Fixed a primary blocking issue with second Snowbrook dragon fight triggering. Broken save games are now autocorrected at the encounter location.
Fixed a primary blocking issue with Agallan Trial elevators. Broken save games are now autocorrected at the encounter location.
Fixed a primary blocking issue with save/load during the Valdis movie. Broken save games are now autocorrected at the encounter location.
B. Network
Created a segmented file save system for GameSpy file size compatibility.
Adjusted GameSpy vaulting protocols to compensate for party save files during loss of a connection.
Corrected client query of games at a public IP regardless of the host reporting.
Removed dpnsvr from the network configuration to fix multiplayer black screen freeze.
Corrected the centering of icons and information in the Multiplayer screen.
C. Saving and Loading
Increased Savegame backup redundancy to 5 instances.
Adjusted extension naming from .ds2bak1 through .ds2bak5.
D. Mod Support
Corrected CRC checking routines for mods.
Adjusted mod header routine during loads.
Fixed logging of content mismatches during game load.
Added safety for UIPartyManager check for Null pointer.
Fixed fc_actor code to properly identify file loading.
E. Performance
Changed the ATI vendor setting of swapeffect_discard to false to support future card anti-aliasing routines.
Corrected performance degradation when using TrueType fonts on item labels.
F. Other
Fully activated GameSpy auto-patch technology for future releases.
Added version reporting with user registration.
Corrected offline user registration retries, and added email collection point to single-player mode.
G. FAQs
Q: Does the version 2.2 patch incorporate the version 2.1 patch?
A: Yes, it does. The Retail-version disk installs version 2.0 of the game. The version 2.2 patch will update either a version 2.0 or 2.1 game to version 2.2.
Q: If I drop items, will they still be there later?
A: No. Dropped items will disappear if you leave the area. You have three choices:
The big chest that sits next to the teleporters in each town is a safe place to store things.
You can take items to store vendors and sell them to free up space and get some cash.
You can use the Transmute spell on items on the ground to convert them immediately to cash. To do so, cast the Transmute spell, and then left-click an item on the ground. All items in the vicinity (except potions and scrolls) will be converted, so be sure to pick up anything you want first.
Q: Does money take up inventory slots or impact how much you can carry or your fighting ability?
A: No. Unlike some other role-playing games, money has no physical weight in Dungeon Siege II.
Q: I've lost Drevin's medal. Can I get it back?
A: Don't worry, you can't really lose it. It isn't in your inventory—it's in your Journal and won't be removed. It does get removed while you are in prison, but it is eventually returned. Once returned, you'll never lose it. Note: Don't confuse Drevin's medal with the Hero's medallion—they're two different things.
Q: I've lost the Family Heirloom that I recovered. Is it gone forever?
A: No, you should be able to go back to where you found it and find it again.
Q: Is the only way to get back to the safety of a town to find a teleporter?
A: There is another way. One of the first things you get from the Jail Warden (after the tutorial) is the Teleport spell. You can cast this almost anywhere except in a town itself. This generates a temporary portal: Click the icon above it to teleport to the closest town. The portal will stay open until you return via the portal; you can use the town teleport to go elsewhere or even walk all the way back to the portal and it will still be there. It's also an ideal escape route if things get nasty.
Note: The teleport will not continue to exist if you exit the game back to the Main Menu. Only discovered teleports are recorded.
Q: What happened to all the Act 1 teleport locations? I'm in Act 2, and they're all gone!
A: Hopefully not! Each town teleporter retains all the locations you've 'unlocked' plus the locations of any town you’ve been to. So, for example, the Act 1 town's teleporter should still have all the Act 1 locations and the location of the Act 2 town, the Act 2 town's teleporter should still have all the Act 2 locations plus the location of the Act 1 town, and so on. One benefit of this system is to avoid having a massive list of teleport locations to scroll through (especially because Dungeon Siege II has three acts).
Q: Can I reposition the characters in my party?
A: Absolutely. Hold down the left mouse button on a character thumbnail picture, and the picture eventually turns green. You can now, with the left mouse button still held down, slide the character up or down.
Q: When unconscious, why do the party characters not revive as soon as their icons are no longer red?
A: If that were to happen, one hit would knock them unconscious again. Instead, the game waits until their health is about 40% regenerated before allowing them to awaken. The effects of drinking a healing potion prior to being knocked unconscious can speed up this healing rate.
Q: Can't I select the active attack (for weapons or spells) like I could in the original Dungeon Siege?
A: That same control scheme isn't available in Dungeon Siege II. You can emulate that part of the original Dungeon Siege controls, however, via hotkeys. Currently, F7 through F12 are assigned to the Recall Party Equip settings, while CTRL+F7 through CTRL+F12 are assigned to the Save Party Equip settings.
If you configure the party's active attacks, then press one of the Save Party Equip hotkeys to recall that setting whenever you want with the Recall equivalent. Think of it as a snapshot of the party's settings: If you recorded with CTRL+F7, then pressing F7 will recall those settings for the party. Note that this recording/recalling will affect all party members, not just the selected party member.
Q: Isn't there a key to both buy an item in a store and put it in my inventory?
A: Yes, there is. Just as in the original Dungeon Siege, when you're at a store left-clicking while holding down CTRL you will both buy the item clicked and put it into the character's inventory.
Q: Can I move my saved games to another computer?
A: Yes. Browse to My ComputerMy GamesDungeon Siege 2SavesSinglePlayer and find the folder with your character's name. Copy that folder to the same location on the other computer (if the location doesn't exist, start the game and make a temporary character to create the location).
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Q: How do I pick up a cage fragment?
A: If you can't click one to pick it up, try using the Z key to pick it up. The Z key tells the party to pick up all items on the ground.
Q: Are the shrines broken? They only let me chant once.
A: The incantation shrines are designed so that they have to be recharged after being used. This is a rather slow recharge, so you may not be able to use them for awhile.
Q: Why do my pet's damage points go down as it matures?
A: Normally, the attack damage goes up for each maturity level; however, if your pet gets an area attack, the damage points per attacker go down but the total can still end up being greater if the number of attackers in the area is greater than 1.
Q: Why can't I just hold a mouse button down and have my party move to the cursor?
A: Mouse button? No, but there is a way using a key. Go to the Options screen, click on the Input tab and then the Hotkeys button. Scroll down and you'll find a Move command. Assign it to a key. Now, when you hold the key down, the party will move to wherever the cursor is moved to.
Q: Is there any way of telling the NPCs in my party not to follow me.
A: Only with a hotkey, not with the mouse. You need to activate the Wait command. Go to the Options screen, click the Input tab and then the Hotkeys button, and then scroll down until you find Party Orders Wait. Assign it to a key. Now, when that key is pressed, the unselected party members will stay where they are, while the selected character can roam around.
Q: Is there any way to have all the party members attack the same enemy I'm attacking?
A: Yes. In Mirror mode (hotkey F), the group walks in a tighter formation and all members attack the same enemy-the one you click. In Rampage mode (hotkey G), the party is more freeform, walking more spaced out and attacking the targets each NPC feels is best to confront; these attacks will start as soon as targets are in range.
Q: Is there a way of controlling each party member individually?
A: In a way. Unlike in Mirror mode (hotkey F), in Rampage mode (hotkey G) the party is more freeform and walking more spaced out, so NPCs can be more individually controlled without the entire party moving with the selected character. Each character can also target different enemies (Mirror mode has everyone targeting the same enemy). The Regroup command (hotkey R) is useful to get the party back to the same area, too.
Q: What if I don't want the NPCs to attack unless I'm attacked?
A: For that, there's Defend mode. Go to the Options screen, click the Input tab and then the Hotkeys button, and then scroll down until you find a Party Orders: Defend field. Assign it to a key. Now, when that key is pressed, the unselected party members will let the selected character travel a bit ahead at first and will only attack enemies that first attack any member of the party.
Q: What video resolutions are supported by the game?
A: Resolution can be changed going to the Options screen, clicking the Video tab, and then selecting one of the following resolutions:
800x600
1024x768
1280x1024
Although not officially supported, you can also force the screen to other resolutions. This can be done by adding the width= and height= to the command line for the Dungeon Siege II shortcut Target field. For example:
'C:Program FilesDungeonSeige 2DungeonSiege2.exe' width=1290 height=1024
Q: When playing multiplayer, why do we always start in prison? We saved our characters.
A: All players can save their character's status, but that doesn't save the status of the world during the current session. The host has the ability, in the ESC menu, to also save the world session (and also to spawn that information to all the clients, too), so he or she can be the host next time, if need be.
Q: What multiplayer modes are in Dungeon Siege II?
Dungeon Siege 2 Patch
A: Only cooperative play. There is no PvP mode.
Q: Why can't I override the in-game movies?
A: Timing. It's to ensure everyone continues on at the same time.
Q: How come I can't see the multiplayer game my friend is hosting?
A: One of two reasons is the most likely explanation. Your friend may have a different version of the game. For example, if you have version 2.0, you cannot see games run by people with version 2.1. Secondly, try clicking the Search button to refresh the Game List. Note: LAN games may take up to 75 seconds to appear in the Game List.
Q: I'd like to change the name of my character. Can I?
A: Dungeon Siege II does not ship with any way to change a character's name once you create it. There may be mods available that allow it.
Q: How can I take screenshots of the game?
A: If you press the PrtScn key on your keyboard, a screenshot will be saved in the My DocumentsMy GamesDungeon Siege 2Screenshots folder. If you press CTRL+PrtScn, the screenshot will not have the interface on it.
Q: Is there any way of opening all the party's inventory at the same time? I hate searching through all of them.
A: Yes, press the V key.
Q: Can I remove blood and gore from the game?
A: The game does not ship with any way of removing blood. It is possible to minimize the amount of 'chunks'—also known as gibs or body parts—by using a cheat. To use the cheat, press the ENTER key while in the game and type +extracreamy and then press ENTER again (maybe twice, or until the window closes). This should greatly reduce the 'chunky-ness' of the destroyed enemies.
![Dungeon siege 2 steam no mouse found Dungeon siege 2 steam no mouse found](https://img.youtube.com/vi/xvQw334VNxQ/0.jpg)
Q: I have a dead party member, but the necromancers next to the teleports won't resurrect him, claiming there's no corpse. Why not?
A: The necromancers are for when the entire party is dead. All you need to resurrect a dead party member is a Resurrection scroll. These can be purchased from the magic vendors with the red health vial icon over their head. The scrolls are very inexpensive but are one-use scrolls. Also, anyone in the party can cast them, even melee characters. To use the scroll, put it in the active spells section of your scroll book, activate it, and then click the corpse. The dead character should be revived, with a good percentage of health and all of his items intact.
Q: How can I tell what version of Dungeon Siege II I have?
A: When you start the game and get to the Main Menu, the version number is shown in the lower-left corner.
Q: What does the version 2.1 patch for Dungeon Siege II do?
A: Its only value is to help prevent certain savegame corruptions when playing in Gamespy.
Q: Does the version 2.2 patch incorporate the version 2.1 patch?
A: Yes, it does. The Retail-version disk installs version 2.0 of the game. The version 2.2 patch will update either a version 2.0 or 2.1 game to version 2.2.
Q: How come I can get multiple versions of unique or rare items?
A: Unique/Rare does not mean one of a kind, at least not in Dungeon Siege II.
Q: What happened to the item labels? There used to be text on items that are on the ground but now they're gone.
Dungeon Siege 2 Steam No Mouse Windows 10
A: These can be turned off, which is what probably happened. You can turn them on or off two ways. Press the L key, or click the small square paper icon in the lower-left of the screen, just to the left of the Powers buttons.
Dungeon Siege 2 Walkthrough For Pc
Q: Is there any way to have the NPC names show up by the characters in single-player mode, like they do in multiplayer?
A: Yes, press the Y key
Q: I wish the health/mana bars could appear in the world view, by the party characters themselves. Is this possible?
A: Yes, press the U key.
Q: The back of the manual refers to keys to change the game's speed, but they don't seem to work. What's wrong?
A: Unfortunately, between the time the manual went to print and the game being accepted as final, problems were discovered with changing the game's speed. To prevent player problems with these issues, the keys were disabled.
Dungeon Siege 2 Steam No Mouse Control
Q: How do I drop gold?
A: Open up any character's inventory and click on the chest in the upper part of the screen.
Q: Can I turn off buff spells that are active?
Dungeon Siege 2 Steam No Mouse Pad
A: Yes, on a character-by-character basis. Open the character's inventory, and then click on the VIEW button. You'll now see an image of the character (with all their equipped items – on the left side of this window are icons for each of their buffs. Right-click on the buff you want to remove